Installing Music to Dreams.
Free Counters

      Sections

      •  Re-naming
      •  Installing 
      •  Midi Samples 

      •  Sound Samples



    Firstly, we'll start with a little general questions that have been asked multiple times.


  • Q.  What music file-types does furcadia support?

  • A. Furcadia supports the following music files -> MID, WMA, ASF, OGG, MP2, MOD, S3M, XM, and IT music formats.
                                                                         And
WAV sound files.

  • Q.  How can i reduce the size of my files so they don't increase the size of my dream too much?

  • A1. If you want to reduce the size of a
WAV. file view >This Page< on furcadia, it shows with full screenshots
          How to reduce the size of
WAV files, effectively reducing the size of the file, an average 75% depending on the full size.

  • A2. For reducing the sizes to a moderately lower size, or changing the file format from an unsupported file type
          to
WMA file type there is a program available on windows.com >Here<


  • Q.  I cant play music files in my dream and/or others cannot hear them?

  • A. There are 2 pages on the furcadia website that state about errors and solutions.
         >This Page< Links to information re-guarding why furcadia wont play midi files.

         While,
>This Page< Links to information re-guarding why furcadia wont play music of any kind.

 


 Now, finishing with the task at hand, you will firstly require to have music files on your system, and ready for use.

If you don't, you can download 4 sample .MID files that are pre-named and small size >Here<


Whether you downloaded, or had the files on your system ready for use, be sure to re-name the files

If you are using .WAV files, call these such files "S100"

Where as if you are using .MID files, or another such music format, call these such files "M100"

Obviously, don't duplicate the name if you are using the same file in a patch folder, it doesn't matter if they are separate however.
See the screenshot below for an additional example


                     


   
Installing:  

     Now that you have the files named correctly, we want to open the folder you wish to send these files to.

      Open your default Furcadia directory, in most cases this is C:\Program
Files\Furcadia\  although, this can vary
 
      For an easier way to do this, open your
Start Menu, click "Programs" ->  Furcadia   ->  Furcadia Tools  ->  Furcadia Folder


     Once you've opened the folder, double click 'Patches'   [seen below]

     

And select the folder you wish to add the music too, this folder must also include any other patches used in the dream
Such as Iteme.fsh and others, as they cannot be separate.

If you are creating a dream from scratch, you need to make a new folder, give this folder a name.

  I prefer to name mine relevant to the dream it is used with, but you can call it whatever you wish.

     


  Once you've opened the folder / or created the New Folder and opened it

Move, or 'copy' the Music files you wish to use, to the new folder, make certain they are named correctly.

Once you've moved the music files into the folder, now its time to set it up to play, so we open the DragonSpeak Editor


The dragonspeak overall is a simple process to set up compared to making the files themselves.

For Music Files -> .Mid , .IT , Etc.
We will be using the triggers:

• (5:30) play midi # to whoever set off the trigger.                                        -> Plays to the furre who triggered the effect.
• (5:31) play midi # to everyone on the map.                                               -> For playing to every user present.
• (5:32) play music file # to any furre present.                                             -> For playing to a furre present at a specified location.
• (5:33) play music file # to every furre who can see (#,#).                            -> Plays to every furre that can see a specified location.
• (5:34) play music file # to every furre who can see the triggering furre.        -> Plays to every furre that can see the furre who triggered the effect.



A Standard code would be to have the code play a music file to a furre that enters the dream.

(0:9) When a furre arrives in the dream,
(5:30) play midi {m100} to whoever set off the trigger.



The above code plays the midi file m100 from the patches folder to the furre who entered the dream


Other codes players may use include:

Playing the midi number stated by the furre.

(0:32) When a furre says something with {Track} in it,
(5:314) set variable %track to the number the triggering furre just said.
(5:30) play midi %track to whoever set off the trigger.


Playing the midi when a furre walks into an object [Ideal for if using a midi for a sound effect]
(0:7) When somebody moves into position (#,#),
(5:30) play midi # to whoever set off the trigger.
(5:34) play music file # to every furre who can see the triggering furre.




For Sound Files ->.Wav
We will be using the triggers:

• (5:8) play sound # to whoever set off the trigger.                                        -> Plays to the furre who triggered the effect.
• (5:9) play sound # to any furre present.                                                     -> For playing to a furre present at a specified location.
• (5:10) play sound # to every furre who can see (#,#).                                  -> Plays to every furre that can see a specified location.
• (5:11) play sound # to every furre who can see the triggering furre.              -> Plays to every furre that can see the furre who triggered the effect.
• (5:12) play sound # to everyone on the map.                                             -> For playing to every user present.

 

A Standard code would be to have the code play a music file to a furre that enters the dream.

(0:9) When a furre arrives in the dream,
(5:8) play sound 100 to whoever set off the trigger.



The above code plays the wav file s100 from the patches folder to the furre who entered the dream


Other codes players may use include:

Playing the sound number stated by the furre.

(0:32) When a furre says something with {Sound} in it,
(5:314) set variable %sound to the number the triggering furre just said.
(5:8) play sound %sound to whoever set off the trigger.



Playing a sound whenever a furre walks into an object
Below is a sample code for lighting/extinguishing fires, while playing a "floomp" sound which sounds like a fire been lit / put out

~On
(0:3) When somebody moves into object type 49,
(3:6) where the triggering furre moved into,
(5:4) place object type 407.
(5:8) play sound 41 to whoever set off the trigger.
(5:11) play sound 41 to every furre who can see the triggering furre.
~Off
(0:3) When somebody moves into object type 407,
(3:6) where the triggering furre moved into,
(5:4) place object type 49.
(5:8) play sound 41 to whoever set off the trigger.
(5:11) play sound 41 to every furre who can see the triggering furre.




Other Code Samples

     Looping-Sounds


(0:9) When a furre arrives in the dream,
(5:30) play midi {m100} to whoever set off the trigger.

(0:100) When 68 seconds have passed, offset by 0,
(5:31) play midi {m100} to everyone on the map.

The code above, assuming the midi file is 66 seconds long will play the midi file to not only everyone
that enters the map, but repeat in a loop every 68 seconds, This gives a small break between plays
reducing the chance of the midi not playing correctly.


     Stopping-Music

(0:31) When a furre says {End},
(5:30) play midi {m0} to whoever set off the trigger.

The above code, although very simple in design can be used to "end" the playing of music
by playing a "non-number" file, effectively stopping the original music been played.





        From this point, you should have placed the files correctly, and added on the dragonspeak
         The last step is to upload your dream and enjoy your new sounds!

                           
Good Luck!


        
#Back To Top
 


Back Home


http://www.mysticallands.com/tutorials/


This page was created by mysticsentry, as a guide to install extra sounds to your furcadia dreams,
Furcadia is a multi-user online chat system that has multiple things to do, even try your hand at dreams and patching


Virtual Pets | Games

Release The Furre Within - Furcadia!

Furcadia.com - Don't Delay, Join Today!